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Progression in Titanfall brings more options than advantages, even when factoring in the “ burn cards” – single-use perks that last the duration of one life, earned for completing various baked-in challenges and scenarios. An anti-titan grenade launcher is certainly a different tool with which to try bringing down the big guys when on foot, but it’s not fundamentally superior to the Sidewinder rocket launcher you have available from level 1. By the time you reach level 50 (where you can then reset to level 1 by “ regenerating,” sacrificing all of your unlocks in exchange for a faster XP-gain rate and a fancy tag in the matchmaking lobby), you’ll have many more options at your disposal – but not necessarily more inherently powerful ones. One is the nearly ubiquitous XP-based grind that unlocks new gear and perks. Meanwhile, there are two economies behind Titanfall that are each as finely balanced as they are smart. I find the 40mm gauss-like cannon to be a great happy medium of short and long-range combat in the Atlas, and pairing that with the rocket salvo ordnance – which locks missiles onto your target – allows it to capably throw down with both Stryders and Ogres. I came to prefer one extreme or the other, but the jack-of-all-trades Atlas is a bit more malleable for loadout experimentation. But if you do, the nimble, dash-happy Stryder can actually run circles around you, peppering you with chaingun fire and bombarding you with the cluster bomb ordnance ability as it goes. If you prefer to go toe-to-toe, equip the Ogre with the Triple Threat grenade launcher, kit it out with the Particle Wall force field that temporarily protects you from incoming fire on one side, and you’ll pack a devastating punch. It serves as both a visibility-killing distraction – be it for flanking maneuvers or a wounded escape – and also a pilot bug-zapper that will shake off any foes who “rodeo” your titan.Įach of the three archetypal titan varieties feels different and has its situational usefulness. Of course, the titans’ counter to that move is Electric Smoke, one of many unlockable kit items you can equip your metallic avatar with as you level up. titan(s) showdown can be, darting into that fray as a squishy mortal can be an intoxicating mix of stupidity and genius. It always happens in the most straightforward way it can.įor example, once you get in close to a titan as a pilot, a simple double-tap of the jump button from any angle allows you to maneuver up onto its shoulder, pop the cover on the titan’s head, and literally start shooting its brains out. You’ll never wrestle with a video game-y quick-time event or button-mashing sequence in order to execute a badass move. Whether you’re jetpack-jumping and wall-running as a pilot, or dashing around with your titan’s lateral jets, you just aim at where you want to go and press A.
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One of Titanfall’s great strengths is the simplicity and natural feel of movement. Cloaking renders a soldier (called a pilot) nearly invisible to the metal giants, while the stims grant you temporary cheetah speed with which to chase them down from the ground, walls, or rooftops. What’s impressive about the balance of Titanfall is that somehow, as empowering as it is to play as Goliath, David still has more than a fighting chance thanks to their many equippable abilities. I only wish there was more of it, and that it was easier to fight my friends. It’s more than a “Call of Duty with mechs” gimmick – Titanfall turns out to be an invigorating multiplayer first-person shooter that melds fresh mechanics with familiar ones, creating a new watercooler moment almost every time I play. It’s a signal that I’m about to transition from the liberating mobility of a jetpack-powered, wall-running soldier (called a pilot) to the ego-swelling walking tank that punches enemy players midair as they try to leap on its back and squashes AI-controlled minions with heavy metal feet.
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I still catch myself looking up to the sky as I press down on the D-pad to call it in, because watching my 20-foot-tall robot exosuit fall onto the battlefield, seemingly from Heaven, is a glorious sight that I still see replaying when I close my eyes at night. After my first few rounds of Titanfall, hearing the “Your titan is now ready” notification began to induce a Pavlovian adrenaline-rush response.